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Buyer priority is dictated by seat order, with the highest priority going to the player who has not had a turn the longest. Any player that purchases a card out of turn must also take a card from the deck as penalty. So, if the contract is 2 sets you can only put down 2 sets!īuying: Any player may attempt to 'buy' a discarded card out of turn, if the player whose turn it is does not want it.
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The player may not create any new melds of their own. Following the completion of a contract, the player can play cards only onto the existing melds on the table. Playing on melds: Players must first complete the hand’s contract prior to being able to play the remaining cards from their hand.
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They may not be used to “turn the corner” (Q-K-A-2). the most-positive number) after all seven hands wins the game.Īces: An ace may be used to complete high (A-K-Q-J) and low (4-3-2-A) sequences. So, the Liverpool Rummy player with the least negative cumulative score (i.e. On BoardGameArena, points count negatively. At the conclusion of a hand, all remaining cards in other player’s hands are scored based on their point value. The first player to successfully complete the contract and lay off their entire hand wins the hand. The hand immediately ends and points are scored. This is placed face-up onto the discard pile. Player turn: Each player’s turn consists of 4 steps:Ī) Draw a card from the draw deck or the discard pileĬ) Playing cards onto other melds (only after Going Down)Įvery turn must end with a discard even when going out. In the short game, the sequence of target contracts is:
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In the full game, the sequence of target contracts is (# of cards dealt): A Run is four or more cards of the same suit and consecutive value (10-J-Q-K). A Set is three or more cards of the same value (5-5-5), of any suit. Objective: Complete a specific set of target melds (also known as a contract in other references). An Ace (A) can be played high (above a King) or low (below a 2) at the player’s discretion. The top card of the draw deck placed face up next to the draw deck, forming the 'discard pile'.Ĭard rank: Cards are ranked in descending order from high to low, (Hi) K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2 (Lo). After all player hands have been dealt the remaining cards are placed face down in a pile known as the 'draw deck'. Players start with 10 or more cards in their hand, depending on the hand target. Games with 5 to 8 players are best played with 3 decks or more. Games with 3 to 4 players are best played with 2 decks. When a player goes out, other players are penalized points for the cards remaining in their hand.įormat: Games are played with 2 or more standard 52-card decks, depending on the number of players. They can then play their remaining hand cards on other melds, towards the final goal of 'going out' by discarding their final hand card. Once they have the necessary cards in hand, they can 'go down' and put these cards face-up on the table in 'melds'. During each hand, players attempt to meet a target contract of Sets and Runs. A game of Liverpool Rummy is played in 7 hands where players take turns drawing and discarding cards.